Game Developers Conference 2016 was huge!


 

 

From Virtual Reality to new apps, GDC was exciting and a great place to do business, revisit old friends and make new ones.
Team Revmob of course was present and ready to rock at one of the most important events of the year.

 

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From left to right: Tiago Taparelli (Customer Success Manager), Marcelo Ferreira (CEO) and Alexandre Alvares (Business Development Manager)

 

We had the opportunity to meet numerous clients and partners, explaining what we do and why monetization is in our blood. On top of what we have heard around, GDC 2016 also presented a lot of new things to the mobile and gaming arena in general. Here are some of the highlights of the conference:

 

RevMob Booth at GDC 2016
RevMob Booth at GDC 2016

 

Of course our first highlight would be our booth and our team! At GDC, Revmob was able to reach out lots of potential publishers and advertisers, explaining more about our core business. It is not a surprise that monetization was between one of the main things discussed in the conference, since free-to-play games are on the rise. Visitors at Revmob’s booth could also meet our CEO, Marcelo Ferreira and our Business Development and Customer Success team, represented respectively by Alexandre Alvares and Thiago Taparelli. Gustavo Goldenberg represented our publisher relations team, also covering GameConnection.

Clash of Kings Castle (a.k.a Booth), by Elex Wireless
Clash of Kings Castle (a.k.a Booth), by Elex Wireless

 

Clash of Kings had one of the most impressive booths of the conference, mainly because it was a CASTLE with LIVING CHARACTERS fighting each other in middle ages garments. Not bad! It was awesome and shows how mobile games can catch up with “traditional” games in terms of grandioseness and fan impact.

Sony PlayStation Booth
Sony PlayStation Booth

 

And last but not least, Virtual Reality. These two words were the cornerstone of GDC 2016. Oculus, HTC and Sony finally showed the final versions of their VR devices, and the whole conference was centered in this technology, which seems really ready to conquer markets around the world. While Nintendo VirtualBoy, one of the first VR Devices, was limited by 1995’ technology, with the rise of multicore processors, better thermal efficiency and better graphic cards, VR is here to stay, even on mobile devices!

Considering that the Revmob team is composed of what we can call “geek entrepreneurs”, we acquired VR devices, in order to understand how VR will impact advertising and the possibilities we might have in the future with this technology. With more elaborate graphics and environments, mobile advertising could be deeply impacted by the rise of VR. And that is why we want to be at the edge at it.

Yes, we have VR Devices!
Yes, we have VR Devices!

 

Finally, we would like to ask you: What will be the next big thing in GDC 2017?

Comment below 😀

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