Revmob new SDK: performance, stability (& 10% bonus)


We are proud to present our new SDK version – 9.1.0. The major focus of this release is performance, stability and distribution, the latter through strengthening our cross-platform libraries inventory. We’ve been working on the last few months to reduce the SDK size to a minimum and to run it through a new and severe quality assurance process, in partnership with our biggest publishers.

To celebrate this release, we’ll give a 10% bonus on the July 2016 ad revenue generated by all these new SDKs automatically if you integrate them by the end of June.

sdk_001Today we can say our SDK is the lightest of the big players in the market, with 199Kb for Android and 20Mb for iOS. Its overall latency is under 100ms, which can be reduced to zero if you pre-cache our ads. Our data usage has also been reduced by our compression algorithms, as has our memory usage.


When it comes to stability, the new QA process has given very good results. Data from more than 100 million users shows that amongst the biggest players in the market our SDK is by far the most stable, with zero crash reports, while the others have dozens daily.


In distribution terms, we developed the first official advertising package for React Native, started a partnership with Corona Labs, completely refactored our SDKs for Unity, PhoneGap / Cordova, Adobe AIR, GameMaker: Studio and GameSalad, running them all through our new QA mentioned before. Also, we renewed our support policies for these SDKs so that we’ll provide support in less than 24h.

Talking about integration, we didn’t like our old SDK documentation that much, so we redesigned it from scratch. It’s now inside our console, as one of our tabs, with much more usability, much better examples and way more beautiful (cheers, design team!). It also has a new rating system, so please give us your feedback.

Did you like the new SDK? What about the new documentation? Tell us about them in the comments. We’re also available at and

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RevMob now supports a new engine: GameMaker Studio

RevMob is launching today support to GameMaker Studio, the 2D cross-platform gaming engine built by YoYo Games. As with all other supported engines, GameMaker’s integration is easy, fast and smooth. Our SDK is ready and you just need to integrate it in order to start monetizing your game! 


We are proud to be the ad network that offers the greatest variety of monetization solutions among GameMaker Studio’s partners. Native ads, interstitial and rewarded videos, static interstitials and banners are all supported.


With this new addition, RevMob’s solutions can now be used by 18 different engines (see full list below), reaffirming our commitment to provide ad monetization  to every single publisher in the world.


  • iOS
  • Android
  • Unity
  • Corona
  • Adobe Air
  • Cordova
  • Cocos2DX
  • Mobile WebSite
  • Appcelerator Titanium
  • Marmalade
  • Cocos2D-iPhone
  • Gideros
  • Kivy
  • RubyMotion
  • Amazon
  • BuzzTouch
  • ShiVa3D
  • GameMaker


GameMaker developers: start monetizing now!  


Check out our documentation here 


Want to know more about our SDK and check out integration tips? Click here





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RevMob’s New Video SDK Makes ‘Rewarded’ and ‘Interstitial’ Video Ads Easy

Many developers these days are looking to increase user engagement and revenue through video ads. To help them, RevMob has announced a new video SDK that allows developers to easily include rewarded and interstitial video ads so they can monetize their user base to its fullest potential.

First, here’s a brief overview of what rewarded and interstitial video ads are:

Rewarded videos:

Imagine playing your favorite mobile game and running out of “lives” to continue playing.  A message then flashes across the screen: “Watch this video to earn a life to continue playing.”  After you hit play and watch the video, you’re back in the game.

Interstitial videos:

Interstitial video ads are typically displayed at natural transition points in the flow of an app, such as between activities or during the pause between levels in a game. When an app shows an interstitial video ad, the user has the choice to either tap and view the ad or close it and return to the application.

Next, here are four reasons why you should try the new video SDK from RevMob:

  1. Customization – For rewarded video ads, developers can determine ad frequency, feature videos up to 30 seconds as well as deliver an ad in context, i.e. when a user almost beats a high score. For interstitial video ads, developers can also determine ad frequency, enable the user to “skip” the ad after a specific session length, feature videos up to 30 seconds as well as displaying only after certain session length.
  2. Easy implementation – With the SDK, both rewarded and interstitial video ads are easy to implement with several pre- and post-roll banners for developers to choose from.
  3. Increased engagement – Mobile game users often respond to reward videos because of the incentives, while interstitial are a “low interruption” ad that puts the video in a full-screen in front of the user.

RevMob offers CPV payment method and supports Video Ad Serving Template (VAST) tags to facilitate for advertisers.

RevMob’s new video ad SDK is designed to greatly improve your eCPMs and revenue. If you’d like to learn more, please visit

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How to Choose a Mobile Ad Network

Mobile advertising is projected to top $100 billion in 2016 and account for more than half of all digital ads for the first time, according to eMarketer. So if you’re trying to monetize your mobile app and take advantage of the growing market, what’s the best way to go about it?

Mobile ad networks provide enormous amounts of information to users and help you reach the exact demographics you need or want to target. Here are some important criteria to look for to choose the best one: (more…)

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FAQs: How Do I Start Monetizing My App?

We know our customers have a lot of questions sometimes, especially those who might be new to the RevMob platform.

That’s why we have a page for frequently-asked questions (FAQs) on our help page for mobile advertisers and developers:

Why should you check out our FAQs?  Because it provides easy-to-understand information about things that are important to you, the app developer.  (more…)

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RevMob’s App Developer Roots Started with Ant Smasher

At RevMob, we often claim we know the app developer.  The reason is simple – we got our start as a game studio called Best Cool & Fun Games.

BCFG was responsible for some early game blockbusters such as Bunny Shooter, Go-Go-Goat and the biggest of all: Ant Smasher.  The game saw almost 100 million downloads on Google Play and another 50 million downloads on iTunes.

When BCFG was created, the studio had less than 10 people and was trying to make a hit by creating as many games as possible and releasing them to the app stores. Ant Smasher was one of them. By using a sophisticated App Store Optimization (ASO) strategy, Ant Smasher made it into the Top 10 list of free apps throughout the world. Today it is still on top of the app charts in many countries.


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Protecting Children’s Identities – What Is COPPA and How Has It Changed?

Today we have an important guest blog post from our friend and partner Andrew Smith, Director of Developer Education, AgeCheq.  Please see below and let us know what you think!

If you are in the business of creating games or apps that have an online component to them, you may be familiar with the Children’s Online Privacy Protection Act.  It is oftentimes called by its acronym COPPA pronounced “COP-puh”.  This law is enforced by the U.S. Federal Trade Commission and regulates whether an online service may collect personal information from a child under 13.


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