Revmob Update on Network Security

On Monday, November 28, 2016, Revmob detected unauthorized access into Revmob’s ad network. Several files were affected by this incident and information relating to some customers may have been affected. Since Monday, Revmob has taken immediate corrective actions to investigate and respond to the incident. The incident affects some publishers and advertisers.

Please note all customers impacted received communication from us. If a customer did not receive communication, we had established that information relating to them and their account had not been affected.

At this time, we have no evidence that any unauthorized individual or entities have actually used our customers’ information.  To our knowledge, information in the affected files may or may not include: name, email address, physical address, payment account details, key metrics, campaign data, app data and other data related to Revmob accounts. We are actively working to determine the scope of the incident.

What we are doing

Revmob takes its users’ privacy and information security seriously. The company has taken a variety of measures in response to the incident designed to prevent any future unauthorized access and protect customer information moving forward. The company has:

  • Engaged specialized legal firms to help with the investigation and inform the relevant legal authorities.
  • Engaged leading cybersecurity firms to determine the source of the incident, and account for all potential exposure.
  • Activated contingency measures which include further monitoring of our network for signs of further vulnerabilities or leaks.
  • Participated in a full security review to ensure Revmob’s system is up to the highest compliance standards, has state of the art network protection, and our users’ information remains secure and private.
  • Developed a system update that fixes the identified vulnerability. This was deployed last Thursday, December 1, 2016.

We ask our impacted customers to be aware that phishing scams or other forms of retrieving sensitive or personal information may occur and to be vigilant for any attempts to retrieve this kind of information – no matter whether they come from known or unknown sources.

For more information contact us via security@revmob.com

 

 

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Join us at GrowthStack 2016 – San Francisco!

 

 

Revmob team will be at GrowthStack 2016 in San Francisco, waiting for you to discuss the hottest trends in mobile advertising for 2017. Growthstack will be one of the most exciting events of 2016, helping brands to unleash their complete potential. It will be held at Hilton Union Square San Francisco, on Dec. 8th. If you want to know more about User Acquisition and how to monetize your apps, let us know!  

 

Meanwhile, share your insights with us. Which was, in your opinion, the biggest surprise in the 2016 startup scene?

 

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See you soon! 🙂

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What kind of developer are you?

 

 

Dear developers,

What kind of developer are you? What are your inspirations? Do you use Mac, Linux or Windows? As a developer, you might have some very unique skills and goals. And mapping them are essential to our market. After all, do you want to know what it takes to be a competitive dev in the future? Which platform will dominate the market in the upcoming future?

 

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Revmob new SDK: performance, stability (& 10% bonus)

 

We are proud to present our new SDK version – 9.1.0. The major focus of this release is performance, stability and distribution, the latter through strengthening our cross-platform libraries inventory. We’ve been working on the last few months to reduce the SDK size to a minimum and to run it through a new and severe quality assurance process, in partnership with our biggest publishers.

To celebrate this release, we’ll give a 10% bonus on the July 2016 ad revenue generated by all these new SDKs automatically if you integrate them by the end of June.

sdk_001Today we can say our SDK is the lightest of the big players in the market, with 199Kb for Android and 20Mb for iOS. Its overall latency is under 100ms, which can be reduced to zero if you pre-cache our ads. Our data usage has also been reduced by our compression algorithms, as has our memory usage.

 

When it comes to stability, the new QA process has given very good results. Data from more than 100 million users shows that amongst the biggest players in the market our SDK is by far the most stable, with zero crash reports, while the others have dozens daily.

 

In distribution terms, we developed the first official advertising package for React Native, started a partnership with Corona Labs, completely refactored our SDKs for Unity, PhoneGap / Cordova, Adobe AIR, GameMaker: Studio and GameSalad, running them all through our new QA mentioned before. Also, we renewed our support policies for these SDKs so that we’ll provide support in less than 24h.
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Talking about integration, we didn’t like our old SDK documentation that much, so we redesigned it from scratch. It’s now inside our console, as one of our tabs, with much more usability, much better examples and way more beautiful (cheers, design team!). It also has a new rating system, so please give us your feedback.
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Did you like the new SDK? What about the new documentation? Tell us about them in the comments. We’re also available at publisher.support@revmob.com and forum.revmob.com.

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Pocket Guide to GDC 2016!

 

 

It’s on! Game Developers Conference (GDC) 2016 is only a few days away. Hailed by many as one of the most important events on the gaming industry, we might expect lots of new games, hardware and the rise of virtual reality. So if you are dropping by GDC of course you don’t want to miss out on anything, but since we still can’t be at two places at the same time we’ve created a shortlist for the event! 

 

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Setting up your first User Acquisition campaign

 

So… it is your first day as a User Acquisition Analyst at this super cool start up and you are really excited with everything, which is GREAT! After getting to the office early in the morning and being introduced by the CEO – that you already met during the interviewing process – to all the 3 remaining employees (the company is comprised basically by 3 tech guys plus the CEO and now you), your CEO calls you to a meeting and tells you that the company needs to start doing paid user acquisition campaigns for the app that was approved in the App Store and Google Play just yesterday ASAP! 

You obviously get really excited with the mission even though you didn’t understand completely what your CEO wants neither how to do it.

Having faced similar challenges in the past, during the following items we explain what are the steps you MUST go through in order to overcome this challenge and amaze your boss!

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RevMob now supports a new engine: GameMaker Studio

RevMob is launching today support to GameMaker Studio, the 2D cross-platform gaming engine built by YoYo Games. As with all other supported engines, GameMaker’s integration is easy, fast and smooth. Our SDK is ready and you just need to integrate it in order to start monetizing your game! 

 

We are proud to be the ad network that offers the greatest variety of monetization solutions among GameMaker Studio’s partners. Native ads, interstitial and rewarded videos, static interstitials and banners are all supported.

 

With this new addition, RevMob’s solutions can now be used by 18 different engines (see full list below), reaffirming our commitment to provide ad monetization  to every single publisher in the world.

 

  • iOS
  • Android
  • Unity
  • Corona
  • Adobe Air
  • Cordova
  • Cocos2DX
  • Mobile WebSite
  • Appcelerator Titanium
  • Marmalade
  • Cocos2D-iPhone
  • Gideros
  • Kivy
  • RubyMotion
  • Amazon
  • BuzzTouch
  • ShiVa3D
  • GameMaker

 

GameMaker developers: start monetizing now!  

 

Check out our documentation here 

 

Want to know more about our SDK and check out integration tips? Click here

 

 

 

 

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